Lich Lord
Sometimes powerful necromancers become liches as their own master wishing to dominate others, and sometimes they are converted through a ritual sacrifice (of themselves). When it happens, so called lich lords command legions of walking dead and lust greatly for power now that immortality has been achieved.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.
Information
Advances from: | Necromancer |
Advances to: | |
Cost: | 100 |
HP: | 80 |
Movement: | 6 |
XP: | 150 |
Level: | 4 |
Alignment: | chaotic |
ID | Lich Lord |
Abilities: | leadership, submerge |
Attacks (damage - count)
touch melee | 7 - 4 arcane | drains | |
necromancy ranged | 10 - 4 arcane | magical plague | |
chill wave ranged | 18 - 3 cold | magical |
Resistances
blade | 10% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | -20% | |||
cold | 60% | arcane | -40% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 3 | 10% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |