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Lich Lord

(image)

Sometimes powerful necromancers become liches as their own master wishing to dominate others, and sometimes they are converted through a ritual sacrifice (of themselves). When it happens, so called lich lords command legions of walking dead and lust greatly for power now that immortality has been achieved.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.

Information

Advances from: Necromancer
Advances to:
Cost: 100
HP: 80
Movement: 6
XP: 150
Level: 4
Alignment: chaotic
IDLich Lord
Abilities: leadership, submerge

Attacks (damage - count)

(image)touch
melee
7 - 4
arcane
drains
(image)necromancy
ranged
10 - 4
arcane
magical
plague
(image)chill wave
ranged
18 - 3
cold
magical

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-40%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable-0%
(icon) Village160%